Playfab matchmaking tutorial

playfab matchmaking tutorial

How does matchmaking work in PlayFab?

By specifying teams, players which are submitted together in the same ticket will all be allocated into one team, and not be forced to play against each other. PlayFab Matchmaking also supports various team rules to help ensure teams are balanced. The example shown below is for a 4v4 match, and ensures the skills are balanced across them.

What are the basic matchmaking settings?

The simplest configuration consists of the queue name and the match size (a minimum and maximum number of players). The matchmaking service will attempt to fill the match to the max size provided, but if insufficient tickets are available a match of the minimum size can be generated.

How do I use a queue in PlayFab?

A queue can automatically feed into PlayFabs multiplayer servers feature, allocating a server and feeding it a list of matched players. This queue provides the smallest example of such a config, which is the ServerAllocationEnabled flag, along with the BuildId representing what build of the server should be started.

Is PlayFab match a host-searcher system?

PlayFab Match uses a ticket-based matching system, where a game host is not selected ahead of time. However, it can emulate a host-searcher system by using a MatchTotalRule to limit the number of hosts allowed in a match.

What is PlayFab lobby and matchmaking?

When designing multiplayer games, matchmaking and lobbies are often used together to help people form groups to play together. PlayFab Lobby and PlayFab Matchmaking helps you implement a wide variety of multiplayer scenarios.

How does PlayFab match work with host search?

PlayFab Match uses a ticket-based matching system, where a game host is not selected ahead of time. However, it can emulate a host-searcher system by using a MatchTotalRule to limit the number of hosts allowed in a match. Tickets can then specify ahead of time if it is a host by specifying 1.

What is a match and how does it work?

Match - A match is the output of the matchmaking process. It is a collection of tickets that satisfy all the rules for the queue the tickets were submitted to. When a player or group of players want to play together, one player creates a ticket for themselves or the entire group, and submits it to matchmaking through your title.

How does matchmaking work in Rocket League?

When matchmaking finds a suitable match, the title must group those matched players together into a game. A ticket is submitted to a matchmaking queue. A title can have multiple queues. For example, a title might create one queue for a ranked game mode and another for a social game mode.

What is PlayFab matchmaking?

PlayFab Matchmaking allows users to be submitted to matchmaking together as a team, with a join flow that ensures that all players in the group consent to match together. The service also allows for backfill tickets, which can be used to replace players who leave mid-game.

How many hosts are allowed in PlayFab match?

PlayFab Match uses a ticket-based matching system, where a game host is not selected ahead of time. However, it can emulate a host-searcher system by using a MatchTotalRule to limit the number of hosts allowed in a match. Tickets can then specify ahead of time if it is a host by specifying 1. Each match must contain exactly one host.

How does PlayFab party work with real-time multiplayer?

Real-time multiplayer games typically select a specific player device to host game state (aka peer to peer) or use a dedicated multiplayer server. If hosting a game on a player device, PlayFab Party is an ideal low-latency device-to-device networking system to synchronize this game state across the sessions participants.

Can PlayFab party be used to add voice chat?

PlayFab Party be used to add real-time voice and text chat to social or gameplay experiences for up to 32 players. PlayFab Party enables a players presence in multiple networks simultaneously, with customized muting rules for each network.

Related posts: